EXERCISE #4

A dicewalk is a way of moving through an urban environment in a random way. The randomness allows for movement through areas that one would ordinarily not venture into. The basic premise is that you roll a die each time you come to an intersection or sidestreet. You must have a clear idea of what your options are before you roll. If the die brings you into someplace that you would rather not be, or if you are satisfied with your walk then put the die in your pocket and go home.

  1. You roll the die at every junction or side street.
  2. The less the number of a roll, the more you turn towards the left, counter clockwise.
  3. Going back is not considered an option, unless you come to a dead end.
  4. If the junction is a T, then 1, 2, and 3 means turn to the left, and 4, 5, and 6, mean turn to the right.
  5. A typical four way junction contains three options. If it is a three option decision, then 1 and 2 mean turn left, 3 and 4 mean go forward, and 5 and 6 mean turn right.
  6. A five-way junction is a four option decision, then 1 means first option, 2 means second option, 5 means third option and 6 means forth option. 3 and 4 means roll again.
  7. If it is a six way junction, than the numbers 1 to 5 correspond with the positions of the five optional ways. 6 means roll again.
  8. If there is a major side street on the left, then 1 and 2 mean turn left. 3, 4, 5 and 6 mean go forward. Likewise, the same applies if there is a major side street on the right.
  9. If there is a minor side street (smaller than the one you are on) then 1 means turn left. 2, 3, 4, 5 and 6 mean go forward. Likewise, the same applies if there is a minor side street on the right.
  10. No looping: you may not walk the same direction on the same place more than once. When you come to an intersection that you came to earlier during your dicewalk, you will not consider the path you already took to be an option. You may go the opposite way on the same path once.
  11. Every time you come across something striking, for example an object, street corner or person, then record it with your camera.
  12. To end a dicewalk, put the die away and proceed to another destination.
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